Alot of the same this week too, with animation and some modeling of props, but the biggest thing which happened this week were mass changing of our materials so they work properly on the distance aswell as close up, this came specialy clear on the sceneground where you could both see far away and close up of the same object at the same time.
How it were before cased objects that got to far away to become black. I lowered both the minimum and maximum ink tickness and removed alot of the overlap and smoothinggroup on some of the materials.
Here's a small screenshot of what materials we used in the project


Ingen kommentarer:
Legg inn en kommentar