05.06.2011

Morph problems

We desided to use morph targets to controll the face and extra details instead of rigging up a whole new rig with facal controls. But with anything new you encounter problems that you find a bit problematic, nomatter how easy the solution actual are. In all of the test the morph worked nicely, but when you added some animation to it we began to see theproblems stacking up, the mesh dragging itself away from the rig and strange rotations of the mesh.

After I spend a day of attempting to fix it, and finding some solutions that did work aslong as you did it everytime you opened your scene in 3ds max, I finally found a more permative solution. All we needed to do was to reposition the morph modifier below the skin... Something we should probably have know.

Another problem we got were when we animated the morphs and added turbosmooth the mesh got screwed up
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We weren't able to figure out how to fix this issue, so we ended up rendering Squares with facial animation without the turbosmooth, one way to avoid this would be to only have the turbosmooth on when rendering, but this only work for max 10 frames at the time before you had to stop the render and start it up again, something which would be way to much work when you have thousands of frames

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